Modules
Voting
Let players vote with an emote to skip the night or call in an event.
Voting
Settings save per server. Votes run on the server side with no browser open.
How a vote works
- A player uses the vote emote you chose for Skip Night or an event (Patrol Helicopter, Cargo Ship, Bradley, Chinook). If the cooldown has passed, this opens a vote and announces your "during" message.
- Other players use the same emote to add their vote. Each player counts once.
- When the vote duration ends, the vote passes if there are at least the minimum votes and the voters are at least the required percentage of players online (the online count refreshes about once a minute).
- A passing vote announces your success message, then sets the time of day (Skip Night, to the "skip to" time) or starts the event. A failing vote announces your failure message.
The cooldown counts from when the last vote of that type opened.
Limits
- Only votes set to All Players run. Votes restricted to VIPs, Moderators or Admins are ignored until roles are available.
- The Skip Night start time is not enforced; players can vote at any time of day.
- Lottery and voter rewards save but do not run yet.
- If two votes share an emote, Skip Night wins, then Heli, Cargo, Bradley, Chinook.
Automations
Run commands and announcements on a schedule.
Gambling
Coin Flip and Wheel Spin with the real server balance; play-money demos for the rest.
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